Ember Solitaire · worked position
Spend a charge. Open a route.
Move three cards through two different routes. See why an empty reserve is not the same as an available charge, and when a direct move is better.
Explore the position →The BoomWick playbook
Learn by inspecting a position, trying a choice, and seeing why it works. These play notes are written for the games on BoomWick, with examples checked against their actual rules.
Ember Solitaire · worked position
Move three cards through two different routes. See why an empty reserve is not the same as an available charge, and when a direct move is better.
Explore the position →Airplanes · visual deduction
Compare two hidden-plane proposals on a labelled board. Reveal one miss and see which shape becomes impossible.
Follow the clues →Road Fury · score workshop
Understand the tank, the four stages, and the real cost of a crash. Compare finished runs with an adjustable score calculation.
Plan a better race →Each guide takes one decision you will encounter in play and works through it. The Ember position compares routes, the Airplanes board tests competing explanations, and the Road Fury calculator makes a scoring trade-off visible. You can read every explanation without JavaScript; turn it on to try the examples.
The examples are practice spaces. They do not overwrite a saved game, join an online room, or post a score. When you are ready, the Play button opens the full game.
Every game in the collection has its own controls and rules on its play page. For changes to the games, read the update log. If an explanation seems wrong or a control is difficult to use, tell us what happened.